general capability
Can Large Language Models Master Complex Card Games?
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs.
Beyond Superficial Forgetting: Thorough Unlearning through Knowledge Density Estimation and Block Re-insertion
Guo, Feng, Wen, Yuntao, Gao, Shen, Zhang, Junshuo, Shang, Shuo
Machine unlearning, which selectively removes harmful knowledge from a pre-trained model without retraining from scratch, is crucial for addressing privacy, regulatory compliance, and ethical concerns in Large Language Models (LLMs). However, existing unlearning methods often struggle to thoroughly remove harmful knowledge, leaving residual harmful knowledge that can be easily recovered. To address these limitations, we propose Knowledge Density-Guided Unlearning via Blocks Reinsertion (KUnBR), a novel approach that first identifies layers with rich harmful knowledge and then thoroughly eliminates the harmful knowledge via re-insertion strategy. Our method introduces knowledge density estimation to quantify and locate layers containing the most harmful knowledge, enabling precise unlearning. Additionally, we design a layer re-insertion strategy that extracts and re-inserts harmful knowledge-rich layers into the original LLM, bypassing gradient obstruction caused by cover layers and ensuring effective gradient propagation during unlearning. Extensive experiments conducted on several unlearning and general capability benchmarks demonstrate that KUnBR achieves state-of-the-art forgetting performance while maintaining model utility.
Parameter Importance-Driven Continual Learning for Foundation Models
Wang, Lingxiang, Zhang, Hainan, Zheng, Zhiming
Domain-specific post-training often causes catastrophic forgetting, making foundation models lose their general reasoning ability and limiting their adaptability to dynamic real-world environments. Preserving general capabilities while acquiring downstream domain knowledge is a central challenge for large language and multimodal models. Traditional continual learning methods, such as regularization, replay and architectural isolation, suffer from poor downstream performance, reliance on inaccessible historical data, or additional parameter overhead. While recent parameter-efficient tuning (PET) methods can alleviate forgetting, their effectiveness strongly depends on the choice of parameters and update strategies. In this paper, we introduce PIECE, a Parameter Importance Estimation-based Continual Enhancement method that preserves general ability while efficiently learning domain knowledge without accessing prior training data or increasing model parameters. PIECE selectively updates only 0.1% of core parameters most relevant to new tasks, guided by two importance estimators: PIECE-F based on Fisher Information, and PIECE-S based on a second-order normalization that combines gradient and curvature information. Experiments across three language models and two multimodal models show that PIECE maintains general capabilities and achieves state-of-the-art continual learning performance across diverse downstream tasks. Our results highlight a practical path to scalable, domain-adaptive foundation models without catastrophic forgetting.
Learn More, Forget Less: A Gradient-Aware Data Selection Approach for LLM
Liu, Yibai, Wang, Shihang, Liu, Zeming, Song, Zheming, Wang, Junzhe, Liu, Jingjing, Liu, Qingjie, Wang, Yunhong
Despite large language models (LLMs) have achieved impressive achievements across numerous tasks, supervised fine-tuning (SFT) remains essential for adapting these models to specialized domains. However, SFT for domain specialization can be resource-intensive and sometimes leads to a deterioration in performance over general capabilities due to catastrophic forgetting (CF). To address these issues, we propose a self-adaptive gradient-aware data selection approach (GrADS) for supervised fine-tuning of LLMs, which identifies effective subsets of training data by analyzing gradients obtained from a preliminary training phase. Specifically, we design self-guided criteria that leverage the magnitude and statistical distribution of gradients to prioritize examples that contribute the most to the model's learning process. This approach enables the acquisition of representative samples that enhance LLMs understanding of domain-specific tasks. Through extensive experimentation with various LLMs across diverse domains such as medicine, law, and finance, GrADS has demonstrated significant efficiency and cost-effectiveness. Remarkably, utilizing merely 5% of the selected GrADS data, LLMs already surpass the performance of those fine-tuned on the entire dataset, and increasing to 50% of the data results in significant improvements! With catastrophic forgetting substantially mitigated simultaneously. We will release our code for GrADS later.
Edit Less, Achieve More: Dynamic Sparse Neuron Masking for Lifelong Knowledge Editing in LLMs
Liu, Jinzhe, Sun, Junshu, Shen, Shufan, Yang, Chenxue, Wang, Shuhui
Lifelong knowledge editing enables continuous, precise updates to outdated knowledge in large language models (LLMs) without computationally expensive full retraining. However, existing methods often accumulate errors throughout the editing process, causing a gradual decline in both editing accuracy and generalization. To tackle this problem, we propose Neuron-Specific Masked Knowledge Editing (NMKE), a novel fine-grained editing framework that combines neuron-level attribution with dynamic sparse masking. Leveraging neuron functional attribution, we identify two key types of knowledge neurons, with knowledge-general neurons activating consistently across prompts and knowledge-specific neurons activating to specific prompts. NMKE further introduces an entropy-guided dynamic sparse mask, locating relevant neurons to the target knowledge. This strategy enables precise neuron-level knowledge editing with fewer parameter modifications. Experimental results from thousands of sequential edits demonstrate that NMKE outperforms existing methods in maintaining high editing success rates and preserving model general capabilities in lifelong editing.
Can Large Language Models Master Complex Card Games?
Wang, Wei, Bie, Fuqing, Chen, Junzhe, Zhang, Dan, Huang, Shiyu, Kharlamov, Evgeny, Tang, Jie
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame